Category: Uncategorized

Miami Dolphins to Endorse Litecoin as Team’s Official Cryptocurrency

by Cointelegraph

American professional football team the Miami Dolphins announced that Litecoin (LTC) is now the team’s official cryptocurrency, according to a press release on July 11.

The Miami Dolphins and Litecoin have also partnered with Aliant Payments, a crypto merchant services and payment processing firm, to enable crypto payments for the team’s upcoming 50/50 raffle, which reportedly donates half of its revenue to charity.

Cryptocurrency users will reportedly be able to buy raffle tickets with LTC and Bitcoin (BTC), and can do so online or via in-stadium kiosks at Hard Rock Stadium.

LTC and BTC are cryptocurrencies with similar technical underpinnings. Bitcoin remains the number one cryptocurrency by market cap with a total MC of over $201 billion at press time, while Litecoin clocks in at fourth with a cap of over $6.37 billion, according to data provided by Coin360.

In addition to playing a role in the aforementioned raffle, Litecoin will reportedly be appear in Dolphins in-game branding and an array of advertisement opportunities.

Charlie Lee, the creator of Litecoin and managing director of the Litecoin Foundation, hopes to use this partnership as a way to educate the public on LTC and cryptocurrencies in general:

“This collaboration propels Litecoin in front of an audience of millions of people around the world at a time where adoption of cryptocurrencies continues to gain momentum and the ecosystem is able to support real world use cases in ways previously not possible. We see this as a powerful way to raise awareness and educate people about Litecoin and cryptocurrencies on a tremendous scale.”

As previously reported by Cointelegraph, Portuguese sports club SL Benfica opened up payments via cryptocurrency for tickets and merchandise in June. The club partnered with cryptocurrency service Utrust to facilitate this new payment option. SL Benfica now accepts Utrust’s native token (UTK) as well as BTC and Ether (ETH) as payment options.

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Crypto Boxers Comes Out Swinging With New Logo, New Website and TKO Game Plan

ATLANTAFeb. 28, 2019 /PRNewswire/ — Crypto Boxers, the first and only boxing game operating on blockchain technology, continues to make strategic moves around the virtual ropes. Concept creator Andrew Gilliamfounder and CEO of Me N’ Mines Media, has come out swinging with a defiant new logo; a new website (http://cryptoboxers.io/), designed by independent game development studio, PlayStakes; and a TKO game plan to bring “real boxing to the blockchain.” Pushing the technology envelope beyond what is currently available in the crypto gaming space, Crypto Boxers has gamers in feverish anticipation as it will feature real life boxers as collectible tokens for the virtual fighting action on Ethereum.

Crypto Boxers’ new logo now promotes the player as the ultimate crypto contender, switching the emphasis off the professional boxers and over to the gamer. The dynamic new website provides a preview into Crypto Boxers’ fully immersive, user friendly world where gamers will experience a fantasy boxing arena and engage in an interactive “gloves on” ring experience with the boxer of their choice.

“They said it couldn’t be done but we are doing it,” reveals Gilliam. “After 459 rejections, I now have major commitments, partners and growing interest from professional boxers who are calling us now.  We are the first professional sports game on blockchain, and we plan to go every round!  The logo and website are just a teaser of what is yet to come.”

Round4RoundBoxingLatinoAthleteFightTyme, and RichPlaceMedia are the first official partners to be announced by Crypto Boxers.   Crypto Boxers will be releasing the names of confirmed professional boxers, boxing officials and judges that will be in the game soon. Some of the current talks with professional boxers include legendary champs like Evander HolyfieldLarry HolmesMichael Spinks and Antonio Tarver, along with currently active champs Terrance Crawford and female boxer Christina Hammer.

To throw your glove into the digital ring and stay updated on launch details, weigh in with Crypto Boxers on Twitter,  Facebook, and Instagram and #GetIntheRing now at cryptoboxers.io !

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MLB Targeting International Draft As Soon As 2020

By Ben Badler, Baseball America

Major League Baseball is discussing a 20-round international draft concept, with a goal of implementing the draft as soon as 2020, with 2021 another possibility.

MLB officials met yesterday with international club personnel in Miami and told them that owners are in support on an international draft and want it in place as soon as possible. MLB solicited feedback from international scouting officials on its draft concept, so a lot of the specifics—including the number of rounds, when a draft would begin and other details—are still likely to change.

An international draft is subject to collective bargaining with the MLB Players’ Association, so once MLB finalizes an internal proposal, the union would need to sign off. The two sides are currently in midterm bargaining over the current Collective Bargaining Agreement, which runs through the end of the 2021 season.

Based on what MLB told team personnel yesterday, the most recent draft concept would be 20 rounds, with teams allowed to trade picks. Every pick would have a hard slot value, so if a team drafts a player and the slot value is $1 million, that player would sign for $1 million. Picks in the top three rounds would be protected for clubs, so if a team drafted a player in one of those rounds who didn’t sign, it would potentially receive compensation in the following year’s draft.

After the 20th round, teams can sign nondrafted free agents for up to $25,000. The age when players become eligible to sign would still be 16. However, while the current system centers around July 2, the annual opening of the international signing period, the draft would be held in August.

One of the bigger twists in MLB’s latest draft concept is the draft order. Instead of replicating the order of the June draft, which would reward the team with the worst record the previous season with two No. 1 overall draft picks, the teams picking at the top of the draft would rotate annually by division. So one year, for example, the teams in the National League East would get the top five overall picks. The next year another division would get the top five picks, and it would rotate every six years.

While trainers for international players and many international scouts were opposed to a draft when MLB and the union were discussing it in the last CBA negotiation, that sentiment has shifted. There is now a more split camp among both trainers and scouts about an international draft, with many of them now more receptive to the idea as a way to slow down the acceleration of early agreements that has players committing to teams when they are 13 and 14 years old.

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NBA 2K And The NBA’s $1.1 Billion Massive Extension

By Brian Mazique Contributor Forbes

Get used to NBA 2K being the most dominant basketball video game in the world for the foreseeable future. The hoops series already had a stranglehold on the market with a superior product when compared to NBA Live, but the grip on the top spot got even tighter on Tuesday when the NBA, NBAPA, and 2K announced a new partnership extension that is reportedly a seven-year deal worth $1.1 billion.

“The NBA has been an outstanding partner throughout the history of the NBA 2K franchise, contributing significantly to its unparalleled success and the ability to grow its audience around the world across a myriad of platforms and offerings,” said Strauss Zelnick, Chairman, and CEO of Take-Two, per a press release provided by the NBA. “We’re thrilled to be in business with Adam and the entire team at the NBA, and enter into the longest-ever partnership extension between our organizations. Together, we’re confident that we will continue to find new and innovative ways to captivate and engage basketball fans, and expand further the success of the NBA 2K brand.”

The NBA 2K series has been around since 1999 when it debuted on the Sega Dreamcast. Over its 20-year existence, it has continually escalated in popularity, and last year’s game, NBA 2K18 sold more than 10 million copies worldwide.

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